There’s an affectionate piece on Fighting Fantasy books on the TLS website by Peter Hoskin (I am not sure if “TLS Online” means it will not appear in the print edition)
The Fighting Fantasy books, which began with Livingstone and Steve Jackson’s The Warlock of Firetop Mountain in 1982, are categorized as gamebooks. In each, the reader makes decisions about how the story will proceed. Do you want to go down the foul-smelling tunnel to the left, or up the rickety ladder to the right? Would you like to fight that monster, or run away in terror? Discovering the outcome of your choice, and making another choice, involves turning to a particular numbered section of the book. If you’re fortunate, you may eventually succeed in your quest. If you’re unfortunate, death awaits.
There is a brilliant cruelty to Fighting Fantasy, which is demonstrated by the treasure map in The Port of Peril. It took about half an hour of forking paths, monster encounters and dice rolls before I discovered that there was no treasure, and the real story was only just beginning. Half an hour in which I had been toyed with. “It’s like sprinkling petals towards quicksand”, is how Livingstone described the process when I spoke with him recently. “I really enjoy that”.
However, this isn’t cruelty for cruelty’s sake – at least not always. It encourages the reader to pay extra attention to the details of the story. My first death in The Port of Peril came when I decided to avoid a half-orc by hiding in a cellar. If only I’d remembered that I had moved an iron stove from a trapdoor to access the cellar, and the stove could just as easily be moved back by anyone who wanted to keep me down there. Heedlessness, in these books, is the quickest route to failure.
Some notes on the history of FF books:
The whole series began when Geraldine Cooke, then an editor at Penguin, asked Livingstone and Jackson to write a book about the craze that, through their company Games Workshop, they had imported into Britain – Dungeons & Dragons. They proposed, instead, a book that might allow people to experience the craze for themselves. This was D&D, but without the complex latticework of rules and equations, nor the need to corral several people around a table for a hard night’s play. This was a slimmer, solo experience.
Not everyone at Penguin was as broad-minded as Cooke. In Jonathan Green’s excellent book about Fighting Fantasy, You Are the Hero, Cooke reveals that one member of senior management was so unimpressed with the idea that he “la[id] his head on the table and howled with laughter”. His view, presumably expressed between guffaws, was that these interactive books would never catch on
I do wonder if Hoskin slightly overstates the influence of interactive fiction in this piece. We read:
Nowadays, many other writers are applying similar constraints to their work. The app version of Iain Pears’s novel Arcadia (2015) presents its readers with a sort of map that they can press their fingers to, allowing movement between different branches of the story. These branches were written to work alongside each other, but also with the software and within the dimensions of an iPad.
One novel does not a trend, or a school make… and there remains a gimmickiness to much interactive fiction. I say that as someone whose later childhood was fairly dominated by the “five fingered bookmark” Livingstone mentions in the last paragraph:
Perhaps we’ll see a widespread return of what Livingstone calls the “five-fingered bookmark”, used by adventurers who want to retrace their steps as soon as something goes wrong. This is cheating, really, although it’s also in keeping with the greatest lesson that Fighting Fantasy can teach. Every page is a precipice from which you can return. Die and try again.
Hoskin invokes B F Skinner and Oulipo in a brief survey of the precursors of the gamebooks, but misses one, earlier, precursor: William Gerhardie and Prince Rupert Lowenstein. I’ve written about this before:
One of his works I have yet to track down is Meet Yourself As You Really Are written with Prince Rupert Lowenstein, father of the Prince Rupert Lowenstein (or more properly, Rupert Louis Ferdinand Frederick Constantine Lofredo Leopold Herbert Maximilian Hubert John Henry zu Löwenstein-Wertheim-Freudenberg, Count of Loewenstein-Scharffenec) who became financial manager of the Rolling Stones. In his biography A Prince Among Stones (which Sir Michael Philip Jagger, perhaps actuated by jealousy due to relative lack of names, responded: “Call me old-fashioned, but I don’t think your ex-bank manager should be discussing your financial dealings and personal information in public”) the younger Lowenstein describes the work:
He [Prince Rupert] was a writer, or more precisely, he had had a modestly successful book first published by Faber and Faber … which he had written with William Gerhardi, a novelist, playwright and critic, born in St Petersburg to English parents, who was a renowned and pioneering supporter of Chekhov’s writing in the West. (Gerhardi was also a keen supporter or the Tsarina, whom he had met as a young man, and believed that the best influence in Russia was, contrary to all normal belief, that of Rasputin who had been violently against the war in Germany…)
Meet Yourself as You Really Are was a very early example of home psychoanalysis, one of those psychological quizzes that offers instant insights into your personality and psyche … You are asked a long list of questions about all aspects of your life, covering everything from childhood to phobia, social behaviour to daily routine. I remember one that asked ‘Do you like your bath water tepid/hot/very hot?’ … From these answers and a scoring systems, you could discover your personality type among multiple permutations (three million possibilities, the book’s strapline proclaimed) leading to a number of basic key type.
William Gerhardi and my father had decided to name these different types after rivers, so you might at the end of the process discover you were the Rhine, the Nile, the Tiber or the River Thames, the latter with its conclusion ‘You’re the sort of poor mutt who always pays.’